Three Genres of Game Research

By Richard E. Mayer Educational computer games have promise for improving learning, but we are just beginning to test that potential in scientific research. Potential and Pitfalls of Educational Computer Games: Potential Game features promote motivation ‎‎(increasing generative processing).‎Instructional features promote ‎learning (increasing essential ‎processing).‎ Pitfalls Game features diminish learning ‎‎(increasing extraneous processing).‎Instructional features diminish ‎motivation (decreasing generative ‎processing).‎ Cognitive Theory of Multimedia Learning: Three Kinds of Cognitive Processes During Learning: Process Definition Effects of games Extraneous. Cognitive processing during learning that does not serve the instructional objective. + Game features – Instructional features. Essential. Cognitive processing during learning...

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